ProLog

Game Discovery App
ProLog is a UI/UX design concept for a game discovery mobile application, created in Figma. The app aims to help gamers overcome indecision by recommending games based on player preferences, turning discovery into a structured and engaging experience.
Overview
ProLog focuses on solving a common problem faced by gamers which is deciding what to play next. By allowing users to filter preferences and receive tailored game recommendations, the app transforms decision-making into a guided and intuitive process, while maintaining a clean and modern mobile interface.

Tools Used:
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Figma
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Components & Variants
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Variables & Conditionals
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Interactive Prototyping
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Custom Icon Design
Interactions & Prototyping
The app is designed with a strong focus on interaction and motion, incorporating horizontal and vertical scrolling, overlays, and animated elements such as loading spinners and toggle switches. These interactions aim to create a smooth, responsive experience that keeps users engaged throughout the discovery process.

UI Design & Components
The application consists of ten core screens designed to support different stages of the learning journey. Layouts prioritize content hierarchy and readability, using card-based structures and consistent spacing to guide users naturally through courses and lessons.

Outcome
ProLog delivers a complete UI/UX concept for a game discovery platform that transforms indecision into a guided and engaging experience. The project demonstrates strong product thinking, advanced Figma prototyping and interaction design through dynamic filters, bookmarking flows and animated UI elements. It showcases my ability to design scalable mobile interfaces that balance functionality, clarity and visual polish.
